Create Your Own Adult<span class="yellow">Aged:</span> <<print setup.getAgeString($age)>>
<br><br>
<span class="green">Strength</span>: <<print setup.getStrString($strength)>>
<span class="blue">Intelligence</span>: <<print setup.getIntString($intelligence)>>
<span class="red">Charm</span>: <<print setup.getChaString($charm)>>[[Start New Game|Birth]]
<<script>> setup.initializeStats(); <</script>>Congratulations! You were born on <<print new Date()>>
What is the first thing you do?
[[Try to Walk|Gain Strength]]
[[Play with your Toys|Gain Intelligence]]
[[Try to Talk|Gain Charm]]
<<set $age = 0>>
<<set $actionsPerformed = 0>>You become a little bit <span class="green">stronger</span>
[[Continue|Event]]
<<script>> setup.changeStrength(1); <</script>>You become a little bit <span class="blue">smarter</span>
[[Continue|Event]]
<<script>> setup.changeIntelligence(1); <</script>>You become a little bit more <span class="red">sociable</span>
[[Continue|Event]]
<<script>> setup.changeCharm(1); <</script>><p id="event-text"></p>
<p id="event-options"></p>
[[Continue|Event]]
<<script>>
var eventNumber = setup.getRandomEventNumber(eventPool[state.active.variables.age]);
while (seenEvents.has(eventNumber)) {
eventNumber = setup.getRandomEventNumber(eventPool[state.active.variables.age]);
}
setup.generateEvent("#event-text", "#event-options", eventPool[state.active.variables.age][eventNumber]);
seenEvents.add(eventNumber);
<</script>>You have passed the final choice in your life.
[[See how you are remembered|Final Score]]<p id="final-score-text"></p>
<<script>> setup.determineFinalScore("#final-score-text"); <</script>>